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Old Jun 03, 2005, 12:20 PM // 12:20   #1
Ascalonian Squire
 
Join Date: Apr 2005
Location: Bavaria
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Default A possible way to reduce the grind for PvPers

Disclaimer:
Sorry, if this idea has been brought up before, my board search didn't come up with this result, so I though I'd just post my idea. Correct me if this has already been proposed. Also don't hate me for my bad english, it's not my mother tongue as you see. =D

What this thread is about
:
Reducing the item/rune grind for PvPers via enchancing the current identification system.

What this thread is not about:

PvPers vs. PvEers, UAS, the current skill acquirement system. Keep that out, plz - there are enough threads for that flamewar.

The problem:
The current situation makes it really hard for players to get all the attribute runes and weapon enhancement ingame unlocked for their PvP characters. Identifying a weapon/armor is always a gamble as you don't really know if you'll actually unlock the needed superior vigor rune or if you'll get the 15th minor smiting prayers rune. Every rune/item can only be identified one time.

My solution:
Unlock an item's stats by using a identification kit on every item ingame, even if it has already been identified. So if you'd got a Sundering Longbow of Marksmanship handed to you by a friend, you'd simply identify it and get both weapon enhancements unlocked for you PvP characters. If you happen to find a superior vigor rune in a armor part, you'd simply ID it and then get on with business. You could then give it to everyone in your guild to get them the rune themselves, you could sell it, you could integrate it in your armor, just as you wish. You could even build it into your armor and give that armor to others for identification later.

a) Not having to farm for every rune/item yourself would reduce the grind for items greatly.
b) The current economical inflation would be reduced due to much higher numbers of available items for everyone. People could even start a "rune renting service" just like a library.
c) PvPers and PvEers wouldn't be split up, like in other solutions that have already been presented. People will still need to farm and do missions, but the time spent with PvM could be greatly reduced for many of us.

Thanks for reading, now give me your opinions please.
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Old Jun 03, 2005, 12:57 PM // 12:57   #2
Frost Gate Guardian
 
Join Date: May 2005
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If you salvage an item before you ID it, you get a rune or a weapon mod that is labeled as "Unidentified Superior Warrior Rune" or what ever. The person who IDs the run gets the rune/item unlocked. You don't need to farm a bit. Just buy stuff off of other players that have not yet been IDed.

Allowing multiple unlocks from a single item would essentially give all the posible items to a guild. They'd just pass everything arround until everyone had them unlocked.

What I'd prefer to see is a reward given for PvP, call them "instructional points". If you had an instructional point an ally could teach you a skill that he had in town, or teach you to scribe a certain rune, or what have you. That way you would "work" to get your stuff through PvP.
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Old Jun 03, 2005, 01:15 PM // 13:15   #3
Ascalonian Squire
 
Join Date: Apr 2005
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Yeah, with the latest identification update you'll see the class of each rune, still you can't find out exactly what rune it is and you may have to farm/buy 20 unidentified rare monk runes to get the superior healign your looking for. This is still too much grind for one simple rune.

Passing around runes inside your guild is exactly the thing I want to see. That is - after all - what a guild his for, helping each other. You can still farm through millions and billions of white mantles ifor your runes if my method is not rewarding enough for you but smaller PvPs guild could simply gather all essential rune for their template and hand them to everybody to speed up the getting-into-pvp process.

Your instrucional point idea also sounds great, maybe you could use this method to make other people learn skills you know, but that's stuff for antoher thread. =D

Last edited by areku; Jun 03, 2005 at 02:16 PM // 14:16..
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Old Jun 03, 2005, 02:27 PM // 14:27   #4
Academy Page
 
 
Join Date: May 2005
Location: East Coast USA
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I don't really like the idea of allowing intire guilds to unlock stuff. An 8 person PVP group probably only has 1-3 of any given class so if they all farmed and gave the runes to the people who played X class everyone could gear up fairly fast anyway.
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Old Jun 03, 2005, 06:16 PM // 18:16   #5
Ascalonian Squire
 
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Noone here who'd support the idea? Do you all think this is too easy and we should better keep the grinding hell as it is?
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Old Jun 03, 2005, 06:30 PM // 18:30   #6
Lion's Arch Merchant
 
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why not just eliminate your passing around and just say 'when you id something, it unlocks it for your entire guild'

see how cheezy that sounds...
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Old Jun 04, 2005, 10:37 AM // 10:37   #7
Ascalonian Squire
 
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Doesn't sound bad to me. Less grind = getting quicker into PvP = fun.
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Old Jun 04, 2005, 11:21 AM // 11:21   #8
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Except Less Grind for you = No RP for someone else = Them complaining of boredom.
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Old Jun 05, 2005, 09:05 AM // 09:05   #9
Ascalonian Squire
 
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Do you really think I'll start in RPing in Guildwars while I run around solo farming whatever Mobs for hours and hours over and voer again? I've muted all channels other than guild and group for weeks, don't think you'll have much fun RPing with me.
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Old Jun 05, 2005, 01:39 PM // 13:39   #10
Forge Runner
 
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How about the fame points? Another founder of our guild has PLENTY of fame points, why not use them for something... like unlocking runes or skills of your chosing from the pvp build menu??? Just a thought...
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Old Jun 05, 2005, 01:53 PM // 13:53   #11
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I support the idea!
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Old Jun 05, 2005, 02:41 PM // 14:41   #12
Frost Gate Guardian
 
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How about this:

Sigil of Training.
One use, then gone.
Next ability that you use will be unlocked for target ally.

These could be awarded for winning 10 in a row, or some other feat of PvP godliness.
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Old Jun 05, 2005, 04:59 PM // 16:59   #13
Krytan Explorer
 
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This is just one of the bizillion UAS threads, but I'm bored so I thought I'd pitch in my 5 cents.

I don't know what ANet's stated policy is, but I think one of the goals (or at least, effects) of the current system is to add a bit of variety to the pvp scene. Not all teams have all skills, therefore they need to make the best out of what they have. However, ANet has also made it so that we're not permanently restricted in the skills that we can get (imagine the howls if they said: Ok, only 200 skill points per account - you can only unlock a subset of the skills. You can relock a skill and get back the point, but then you have to grind for the replacement skill.) Therefore, it leads to the situation where particularly hardcore players with lots of free time can unlock most or all of the skills.

I like the idea that different groups might have different resources and preferences - it gives the game more flavour, makes different teams stand out more. (Once in random pvp, my pve E/W with hammer and aftershock, someone said "That elem with the hammer is cool". Probably because it's a pretty rare sight in random pvp. It made me very pleased, to be recognised
I guess I don't like the fact that some teams can have it all, but I think to prevent that would be to severely restrict the playing time of the current game. Another issue is that currently, there are a handful of skills that are much more useful than the norm. I hope after some time (and maybe some expansion packs), they'll be lots of different skills and many different useful combinations of skills. So then grinding that particular area with that particular boss to get that particular skill 10000 times won't be as necessary anymore, chances are you would have already managed to pick up some skills that are just as useful.

I don't know if this is a good idea - but why not take a lesson from sports, and have graded leagues? A Grade for the top 100 guilds, B Grade for the next 500, C grade for the rest, etc. If your guild stays in the top 10% of your grade for certain period of time, then it gets promoted to the next grade, if your guild is at the bottom for a certain period of time, it gets relegated.

It's not a huge difference to the game, but, in the same way that a team of casual basketball players in a amateur league can feel happy about winning their championship (even though it's not the NBA), a C grade pvp guild can be happy about being at the top of their grade. And the uber-l33t guilds who have grinded 10000 hours to get all the skills and items, and have completely honed their teamspeak coordination and whatnot, they can compete in the A Grade. Each grade has a HoH competition, and its own dungeon for country vs. country, etc. (so we need to add some more underworld-like dungeons to be a "prize" for the other grades)

But anyway, it's impossible to please everyone at the same time :/

PS. Oh, I'd also like to see more tournaments and stuff available for casual, non-guild pvp. Eg, the last week of every month, there's a big elimination tournament for 4v4. Every 2 hours, every day that week, there is a new and seperate tournament. However, every account can only participate ONCE that month. So you get a group of 4 friends, decide when you can all spare 2 hours that week to play, enter that particular tournament, and try to win it! I think it'd be pretty fun, it has a sense of occasion, or achievement.

Last edited by Rieselle; Jun 05, 2005 at 05:06 PM // 17:06..
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Old Jun 06, 2005, 11:46 AM // 11:46   #14
Ascalonian Squire
 
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Did you ever read my first post?

What this thread is not about:
[...] UAS, the current skill acquirement system. [...]

Close this thread. Thanks.
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